Defender Editor

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Welcome to the Defender level editor!

Using the editor below you will be able to build and share your own Defender levels.

Defender maps have several unchangeable properties :

Monsters always move south, there's no going north. You might not have noticed this while playing, but there is currently no way to make monsters travel north, for this reason all maps must be designed using South, East or West. This is simply due to art not existing for North in order to reduce file size and increase performance.

Waves provided in the editor all default at the same set used for Miner's Cave. So it is entirely possible to build a new map and not touch the waves at all, though I wouldn't recommend it because it'll have no challenge and be pretty boring!

Way points are kind of complicated, they are essential to make monsters move due to path finding taking up precious performance, there are a couple of rules you must remember when laying them down.

Way point 1 is always the entry point for the selected path.
Way point 20 is always the exit point for the selected path.

Way points should be placed at each direction change, generally this will be corners and crossroads. There is some very basic path finding that can compensate for sloppy way points, but I wouldn't rely on it.

Basically, when placing way points, always place way point 1 where you want the monster to appear, and way point 20 where you want it to escape to, then use 2, 3, 4, 5.. etc. at each each direction change on the path. You don't have to place all 20, but you do need to place them in order, so..

1, 2, 3, 4, 5, 6, 20 - Would work.
1, 2, 5, 6, 9, 20 - Wouldn't work.

Always "save changes" for the wave you have just edited or you risk losing those changes when you move to another.

Pressing space will clear the current tile from the cursor.

If you think you've come up with a masterpiece and want to share it, you can simply copy and paste the 2 strings created and send them to a friend, they will then be able to play your level exactly as you designed it. (Be sure to play test it yourself first though!)



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